Score: 0
Time: 30
Game Overview
Whack-a-Mole is a fast reaction arcade game. Moles pop up randomly for brief windows—click them before they retreat to earn points. Difficulty escalates via faster cycles or decoy holes.
Controls
- Click / Tap: Hit a visible mole.
- Start: Begin timed session.
Tip: Maintain a soft gaze across the grid center to reduce cursor travel distance.
Scoring Strategy
1. Anchor Cursor
Return pointer toward center after each hit to minimize average movement radius.
2. Prioritize Fresh Spawns
Newer moles have longer remaining visibility; finish near-retreating ones only if close.
3. Rhythm Cadence
Adopt a steady strike cadence; avoid frantic double-click waste.
4. Peripheral Prediction
Train noticing emerging motion at edge holes to pre-position.
Common Mistakes
- Chasing Fades: Wasting time on almost gone moles while ignoring new spawns.
- Over-aiming: Excess precision slows clicks; broad target areas allow faster acquisition.
- Cursor Drift: Not re-centering increases travel distance.
- Panic Clicking: Produces misses and temporal desync.
Whack-a-Mole FAQ
Scoring formula?
Typically +1 per successful hit; combos or streak bonuses can be added in advanced modes.
Improve reaction?
Short daily sessions focusing on central gaze + edge detection cues.
Is randomness fair?
Spawn distribution is pseudo-random; extended play evens variance.
Why misclicks?
Cursor arriving late causing anticipatory click before overlap—slow slightly for accuracy.
Touch vs mouse?
Mouse often yields higher precision; touch can be competitive with multi-finger approach.