Game Overview
Simon Says is a sequential pattern memory game. Each round plays back a growing sequence of colored pads (and tones). Your task: reproduce the entire sequence in order. Survive indefinitely as difficulty accelerates.
The game trains auditory‑visual binding, attention shifting, and working memory span.
Controls
- Start: Begin from round 1 with a single light.
- Observe: Watch (and optionally subvocalize) the playback.
- Repeat: Click/tap pads in the identical order.
- Failure: A wrong pad ends the run; restart to try again.
Tip: Convert colors to concise syllables (e.g., “R ‑ G ‑ Y ‑ B”) to leverage phonological rehearsal.
Pattern Retention Strategy
1. Modal Pairing
Bind each flash with its tone plus a brief internal label. Multimodal encoding strengthens recall vs visual only.
2. Progressive Chunking
Segment the sequence into micro‑groups of 3–4. Append the new element to the final chunk rather than reprocessing from the start each round.
3. Rhythmic Echo
Re‑tap the pattern softly on the desk (or mentally) immediately after playback to consolidate before inputting.
4. Error Forensics
Mistakes often occur at chunk boundaries. Track where you fail to refine chunk size and rehearsal pacing.
Common Mistakes
- Passive Watching: Failing to actively encode each color.
- Late Rehearsal: Waiting until after playback ends to start memorizing.
- Monotone Strategy: Using only one encoding channel (visual) instead of multimodal.
- Over‑chunking: Groups too large collapse under pressure. Keep them manageable.