Unblock Puzzle – Clear the Path

Game Overview

Unblock is a sliding block logic puzzle. Rearrange rectangular pieces within a constrained grid so the special target block can exit through the opening. Efficient solutions use minimal moves while preserving future mobility.

This version emphasizes clarity and quick drag logic (implementation dependent) so you can focus on spatial planning sequences.

Controls

Tip: Always scan for blocking chains—identify which piece ultimately constrains the target and work backward.

Solving Heuristics

Bottleneck Isolation: Find the first immovable piece in front of the target path; free that zone first.
Move Parity: Avoid oscillating pieces—track progress via net clearance distance.
Space Creation: Sometimes temporary retreats create maneuvering cavities enabling multi-block cascades.
Backward Replay: Visualize the final 3 moves then reverse-engineer prerequisites.

Strategy Guide

1. Exit Corridor Mapping

Outline the exact lane the target must traverse. Any piece intersecting that lane becomes high priority displacement.

2. Dependency Chains

List blockers in the order they must vacate. This transforms a fuzzy puzzle into a linear micro‑goal sequence.

3. Conservation of Slack

Avoid consuming free space with low-impact shifts; preserve pockets for later multi-piece rotations.

4. Dead Move Detection

Reversible moves that restore the exact prior state add no information. Minimize them to keep solution depth shallow.

Common Mistakes

Unblock FAQ

Is there always a unique solution?
Some layouts have multiple minimal paths; others are unique. Efficiency tracking helps learn canonical lines.
How to measure efficiency?
Count total moves. Challenge yourself to reduce by planning chain displacement instead of reactive sliding.
When stuck?
Undo last 3–4 moves mentally and reassess the dependency order. Look for overlooked alternative cavities.
Best first move?
Often freeing a large horizontal piece that unlocks new vertical mobility.
Improve faster?
Annotate (mentally) blocker order: B1, B2, B3… and act strictly in that sequence.
Last updated: • Mode: Single Player • Goal: Free target block.