Coins: 0
Auto Clicker
Rate: +1/sec · Level 0
Cost: 10
Factory
Rate: +10/sec · Level 0
Cost: 100
Game Overview
Idle Factory is an incremental production game. Generate coins actively (clicking) and passively (automation) then reinvest earnings into upgrades that accelerate your resource curve.
Controls
- Make Widget: Manual production for early jumpstart.
- Buy Auto Clicker: Adds steady baseline generation.
- Buy Factory: Larger periodic production jumps.
Tip: Use active clicking to bridge cost gaps just before large upgrade purchases.
Scaling Strategy
1. Early Hybrid
Combine manual clicks with first automation to accelerate compounding.
2. ROI Prioritization
Purchase the upgrade whose cost recoups fastest based on added per-second output.
3. Threshold Timing
Delay lower-impact buys if a high-tier upgrade is within short manual reach.
4. Diminishing Returns Awareness
Stacked levels on a single generator may underperform diversified sources later.
Common Mistakes
- Neglecting Active Play: Early manual input dramatically speeds initial growth.
- Over-leveling One Node: Spikes payback time.
- Idle Too Soon: Going fully passive pre-economy maturity slows compounding.
- Ignoring Breakpoints: Some games unlock bonuses at certain totals—watch for them.
Idle Factory FAQ
Is there prestige?
Some versions add a reset for multiplier layer; not implemented here yet.
Optimal click ratio?
Front-load manual clicks until first few automations then taper.
How to measure ROI?
Cost / added per-second output = seconds to break even. Lower is better.
Offline progress?
Depends on implementation; simple versions accrue only while active.
Why stall?
Likely over-invested in low-impact upgrades—save for the next tier.